![]() ![]() Instead of the traditional Command & Conquer RTS gameplay, the mode uses a turn-based system where the player issues higher-level orders such as "build a base here" (to have the computer automatically build a base with preset structures) or "upgrade this base" (to have the computer automatically perform multiple structure upgrades on a base) the orders execute at the end of a turn and the other sides then get theirs. ![]() Kane's Wrath features a " Risk-like" gameplay mode called "Global Conquest", where players build and control their forces from a strategic, global level with the goal of either destroying all enemies or completing their side's alternate victory objective. Pictured is Europe controlled by Scrin forces, and Africa controlled by GDI forces with Nod having cloaked in south Asia. ![]()
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